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Working with virtual teams and telecommuters

By Gillian Kerr, RealWorld Systems

The information in this article is current as of May 9, 2001.

Research on workplace communication suggests that people who work more than 10 metres away from each other hardly ever communicate. That’s why big organizations function more like dozens of little separate organizations; if your office is one floor apart from a colleague, you had might as well be in different cities.

Some companies are realizing that if they are too big to fit all of their staff into a 10 metre square room, they should just accept the reality of geographically dispersed teams and figure out how to deal with them effectively. Nortel, for example, is making a major corporate move towards virtual teams and telecommuting. Their experiments with virtual teaming are coming up with valuable information on how to make these arrangements work.

Virtual teams and telecommuting both refer to coworkers who are physically separated from each other and who communicate with each other or with their managers by electronic means (telephone, email, etc.). They may meet occasionally or a few times a week (face-to-face interaction is called ‘meat time’ in the technology industry), but most of their contact is remote. Telecommuting generally describes staff who work in home offices but relate centrally to a head office, mostly with their managers. Virtual teams refer to groups working on the same project(s) who may be located anywhere, including different corporate offices of the same organization, but who rarely see each other physically.

Nonprofits can benefit from virtual teams and telecommuting in several ways:

Evaluations of telecommuters are finding that when they are properly managed, productivity is about the same, but workers highly value the flexibility. Telecommuting is increasingly seen by companies as a job benefit that can reduce absenteeism and retain workers. However, formal telecommuting programs are not easy to set up. Managers must learn how to track productivity rather than hours spent in front of a desk, and must be able to provide emotional support and some feeling of team belonging. Workers must learn to work with less structure, and with home-based distractions. Some of the questions that should be dealt with are: the expected hours of work; who pays for the computer and extra phone lines at the workers’ homes; who is responsible for file security and backup; and who pays for liability insurance. It’s always a good idea to pilot these arrangements with a few motivated and productive staff. You can find more information and advice on telecommuting at the Canadian Telework Association.

Good Enough Information Systems is deeply interested in virtual teams, because we’re a completely virtual organization. We don’t have telecommuting because there is no head office and no employees. We recruit, hire, manage and/or partner with our consultants entirely virtually; in fact, very few of us have met in person. We also work with most of our clients remotely, which enables us to work with organizations across Canada without incurring travel expenses. Based on our experience as well as reviews of the literature on successful virtual teaming (see for example, Managing Virtual Teams: Practical Techniques for High-Technology Project Managers by Martha Haywood), we have a few suggestions and observations for agencies that want to improve their abilities to work virtually.

The following tips are aimed at agencies that want to collaborate on joint projects. In other words, you are working with people who don’t share the same boss, so it’s difficult to control coworkers’ behaviour directly. If you don’t set up good rules and processes at the beginning of a project, it’s often a setup for failure. At the end of this article I’ve included some of the policies we ask our consultants to follow when they work with us.

Remember that some people have a much greater need for visual contact than others. They respond to facial and body cues more than voice quality. Virtual teaming is tougher for ‘visual people’, and they will need extra support to feel connected. On the other hand, people who rely mostly on verbal and vocal quality cues do very well with phone contact; that includes most blind people, who are on a more even footing with sighted colleagues when everyone uses the phone. In fact, I always try to use phone meetings if there’s a blind person involved.

Here are some of the policies we ask our consultants to follow, to facilitate work in a virtual team. By reading them, you may be able to get a feel for the problems and issues that come up in a virtual environment.

Policies for Good Enough Information Systems consultants: (excerpts)

  1. 24 Hr Turnaround on Emails
  2. We need a quick turnaround on emails between team members, with a maximum of one business day unless you have already told the team you will be unavailable. Your response can be very short; for example, "I’m interested in the project but too busy to look at it now; will respond with estimate on Friday before 5pm" or even, "I will be on holiday from May 14 to 21. This is an automatic mail response".

  3. Keeping Timelines
  4. You are encouraged to negotiate reasonable timelines for your project tasks before accepting the task, to ensure that you don’t get overwhelmed with work. However, once you have committed to a delivery date, we expect you to keep it. If you think you will not be able to meet a deadline, contact your project manager immediately to inform him/her and discuss options.

  5. Clarifying Expectations and Requirements
  6. The major cause for project failure is not understanding user requirements. This applies to all levels, including lack of clarity between project manager and consultants about individual project tasks. You are responsible to fully understand what your task is, and you need to ask enough questions of your project manager to feel secure about accepting a task and a time estimate.

  7. Confidentiality and Policies Agreement
  8. Clients need to be assured that we will treat information about their organizations with professionalism and discretion. Some clients will require us to sign Non Disclosure Agreements, and a few will ask that we not even reveal their names. For all of our clients and projects, we agree to be bound by our policies, which emphasize professional behavior, confidentiality and security. [Comment: This is an important issue for cross-agency projects that deal with sensitive client or agency information. There should be an agreement about what information is shared outside the team.]

  9. Role Clarification and Communication
  10. Every project has a project manager who is responsible for ensuring that the client’s needs are met on time and on budget. You need to know who is project manager for each task that you accept, because we often take different roles on different projects. Suggestions, revisions and changes to project tasks must be negotiated with the project manager, not with your other team members or directly with the client. Otherwise, we end up with chaos and confusion. This is not intended to discourage creativity, criticism and feedback. Team teleconferences can encourage brainstorming, questions, arguments and so on, but everyone needs to be clear about who is responsible for making the actual decisions. [Comment: Complex projects require project managers — someone who is responsible for delivering the objectives on time and within the resources assigned to the project. If you don’t have a project manager, revise your expectations of success downward.]

  11. Conflict Resolution
  12. Consulting is hard work, involving lots of creative conflict and tough decisions. Hurt feelings, miscommunications and frustration with team members are not uncommon when stress mounts. Working in a virtual team makes it even harder to re-connect — emails can look ruder than the sender intended, and we can’t go out for beers after an intense meeting. Managing and resolving team conflict is an essential part of the consulting world. We are all learning how to do it in a virtual environment, and mistakes will be made. We are absolutely committed to figuring out how to work together, how to create an enjoyable and stimulating work environment, and how to keep tracking and resolving our mistakes so we can improve. We want to create a culture where problems are seen as opportunities for improvement, and where we can give each other clear, detailed and supportive feedback. We welcome suggestions on how to deal with team problems as they come up, so if you do have thoughts on better virtual teaming techniques, please talk to Suzanne or Gillian. [Comment: Always make sure that team members have more than one external person to complain to, in case they are having conflicts with their direct project manager. Virtual teams, like any teams, can get self-destructive if there’s no way to legitimately bring in help as conflicts arise. You need at least one trusted person outside the immediate team who can react to issues and deal with bottlenecks. If you don’t provide this escape valve, unhappy team members may drop out or spread damaging gossip.]

Good luck!

************

Gillian Kerr, Ph.D., C.Psych.

President, RealWorld Systems

gkerr at realworldsystems.net

Read my weblog at http://blog.realworldsystems.net

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